Had to get a few things off my chest I am done ranting now.
Instead of constantly asking for money, Zynga style, here’s a much better format:
People pay a couple dollars, tops for the base game, everything is obtainable with time. Don’t automatically update the game, but release quest packs for say.. a dollar or two depending on the number. People can acquire these when ready or when they have money.
I said waay back when that I would be more than willing to pay a little for no hassles. I’ve done the $1 payment to remove ads in several free games. I’d have been happy to pay $3-4 for something like High School Story without this whole ring issue.
I’ve enjoyed it almost as much as some other iOS games that weren’t crappy ports. Devil’s Attorney, 10000000, Ridiculous Fishing and so forth were all worth the prices.
I have no qualms giving a little money to a developer if I like a game and want to show my support. But this isn’t a fundraiser or Kickstarter, it’s a released game that’s available for download.
So yeah, I’m gonna be a little miffed if after I generously donate some money (that I don’t really have), and then a week or so later they come back with their hand out for more.
It’sa me, Mario
“I’m sorry, but this only reeks of greed no matter how you slice it. Especially since ring quests can cost hundreds and the clothes several times more!”
Yes. How dare Pixelberry make money? How dare Pixelberry try and make money on an app that’s free to download and comes out with new content every week? Greedy bastards.
And it’s not like rings are fairly easy to obtain in a number of ways besides money such as the large amount granted at the beginning of the game, linking through facebook, visiting schools with the game center, watching advertisements, or completing certain quests. OH WAIT.
And it’s not like the premium quests have story content in them that’s so important that you’ll be completely lost if you don’t do them. OH WAIT. AGAIN.
You’re basically upset that a game is requesting you money for supplementary (SUPPLEMENTARY! ENTIRELY OPTIONAL!) materials. Wow.
Wow, way to miss the entire point.
See, the thing is this… I already have given some money to the developers. See that little “Thanks” icon? Yeah, that’s because I donated money for one of the one-time bundle options. It gives me 2 free rings maybe every 4-6 hours if I have time to check on it. I haven’t noticed a consistency with that, though.
Also, in order to do a bunch of those things you suggested you have to, get this, interact with people in a single player game. OH WAIT. See, I can be arrogant, too. Look, I’m not linking my Facebook to anything, and I’m not randomly “friending” people I don’t know on Game Center.
And hey, what’s this? Supplementary material in a video game? You mean.. a side quest? That is already part of the game? And all I have to do is… pay more money?! How dare I feel ripped off! Nor does this address the needless real life timer until it’s unavailable. If normal quests can sit untouched for weeks, why the hell shouldn’t these?
This is worse than DLC. At least once you’ve bought content through that system, it’s yours forever. If I were to have to restart High School Story.. I’d lose all the real money I could’ve potentially put into it. And I’m not supposed to be upset about constantly needing to spend real money see something or else it will be missed forever?
Ring quests cost anywhere from 20-300+ rings. Most of the outfits that require rings are upwards of 1000-100000 rings! Yes, pay them more than $10 for the privilege of doing a quest that might take a couple hours to finish, for maybe some books or coins. How dare I feel offended by that, after I’ve already contributed money, and given that even the most expensive game on iPhone is about $15.. for a full game I won’t have to pay anything else for.
EDIT: Oh, and for an added oomph, none of this is mentioned anywhere on the App Store, or even on the official website.
This, right here, is one of the most glaring problems this game has.
Not only do they give you a strict Real World time limit to start ring-related quests, but now this double-punch.
I’m sorry, but this only reeks of greed no matter how you slice it. Especially since ring quests can cost hundreds and the clothes several times more!
If we want to support the developers, let us do it in our own time, not because we have only a couple days to get massive numbers of rings worth more than $8 US.
The whole time I’ve been playing King’s Quest VI I’ve been plagued by feelings of “hey, it’s that voice”.
Turns I recognized a couple of names, including the dearly missed Tony Jay, Elder God in the Legacy of Kain series.
A viewer pointed out an error in my most recent queued post, which had somehow duplicated all of the text. It has since been fixed. Apologies.
Just stopping by with a brief update about my mother.
Last week she discovered that, thanks to Obamacare, her Medi-Cal had been cancelled and this was a great source of worry and frustration for her the past week.
However, she was just informed that - no surprise to anyone - the people who made said decision had no fucking clue what they were doing. The hospital itself intervened (unexpectedly) on her behalf and explained that there is no way in hell a Stage 4 Cancer victim will survive two months without that financial and medical assistance.
So it’s been reinstated, probably to much state official grumbling which would’ve been avoided if they’d actually read her case file. This is a big relief to her and one less concern for us in general.
[apologies in advance if this is too wall-of-text, I have no pretty pictures to insert that would cheer it up]]
Sometimes, the contents of a game’s plot will take a turn for the sadder. That’s understandable, drama or tragedy are useful tools in writing. They can advance plots, develop characters, or simply provide a bump in the road.
Even if it’s getting mud on your brand new dress.
The clincher, however, is just how far the writer is willing to go with a depressing scenario or tragic character. It is not uncommon for someone - be it the main character, supporting role, villain, whoever - to suffer so much over the course of a game (or series) that you just wanna throw up your hands and shout “that’s enough!” This is one of the primary sources of fan-fiction, where dissatisfied readers/players want to help a character - and they are not always safe for work (or strictly healthy)
If it doesn’t happen very often or is interspersed with plenty of happier, less serious moments - possibly even resolving themselves - then there is not much of an imbalance. On the other hand, if it’s just relentless and there seems to be no end of the suffering… for me, at least, this is often the point where I just wanna put the controller down (or stop a video) and walk away. Once in a while, this will happen and I won’t ever feel like going back.
As the writer for a video game’s plot, one should really ask themselves if this is likely to happen. Is the game TOO depressing? Are there too many player punches? From a consumer stand point, making the viewer want to smash things or abandon the game entirely is never a good result. For one thing, it’s like we’ve wasted money. If it actually results in something broken, this is even worse, cause now there’s something that needs replacing. Like a vase. Or a controller.