The Daily Dakmordian
Bioshock Infinite Gameplay Issues
Something else I wanted to discuss, but didn’t fit into the previous article, were the myriad performance issues I encountered while playing the game.
Textures not loading right… I mentioned way back in an earlier post that some of the water in the Prophet’s Chapel, or whatever it’s called, incorrectly rendered so that it looked like a pile of white sludge. After circling around the area looking for items, it was normal again. There was this one building, I forget where but it was late in the game, there were some doors that either served no purpose or had enemies hiding behind them. However, when I went and looked after the fighting was over, they opened into featureless boxes that was very unnerving to look at compared to everything else around them.
Sometimes people would do strange things. I mentioned previously that I just walked by a person at one point, they’re not supposed to be hostile until you steal or fire your gun. However, they suddenly became aggressive just from me walking by, and earlier a police officer somehow sees me take something through a solid wall. I even watched him walk off into another section of that area first. And then, of course, you have this…
Doesn’t that hand position look comfy! I tried to replicate it after taking this picture with my phone; it hurt.
Unless you are designing for someone named Griffin.
Guest post submitted by Jason Pickering.
Having this issue right now with Ridiculous Fishing.
Infinitely Disappointing: A Look at Bioshock Infinite
All right, first things first. This is going to be very spoiler heavy. I don’t hesitate to bring up plot or dialogue when necessary and in-depth discussion by its nature kind of requires it.
From the very first teaser, Bioshock Infinite had me worried. I really liked the previous two games and this looked like such a deviation in quality and subject matter. For a time I had decided I wanted nothing to do with it, but I’m terribly inquisitive and so my curiosity got the better of me. Unsurprisingly, there wasn’t much for me to like.
Those following my blog have no doubt already seen the recent rants about Elizabeth’s design and something I found in the building you meet her at. Warning, those second two links contain minor spoilers. I don’t wanna touch on these subjects again, so I’ll move on. This also won’t be looking at the combat, which I’ve already briefly covered.
Early on, a lot of my displeasure with Bioshock Infinite honestly was centered around Elizabeth’s design. Ken Levine made numerous comments attempting to either defend it or defuse the situation entirely, but looking at the way she appears in the first half of the game I’m almost positive it was some sort of concession regarding the concerns plenty of people had.
Gods damn it, Tumblr! When I edit a post in my drafts folder, do not take me back to the freaking dashboard! How hard is it to design a user interface that you need to constantly screw it up like this?
I’ve actually noticed this when reblogging from someone else’s blog. It’ll shoot me to the dashboard to edit it, and then right back to their blog again. This feels so unnecessary.
The irony? If you start a new post from Drafts, you’ll stay in Drafts.
I apparently have like a dozen unfinished articles in my drafts folder. A couple are reviews, some are rants, and a few I think are just random babble. Not really sure what to do with some of them, if I was on a tangent I’ve long forgotten what I was going to say. Reviews are hard to pick back up midway through when it’s been over a month, too.
The Phantoon boss battle from Super Metroid, painted in oils, by Lucas Gonzalez
Found this sitting amidst my drafts, no clue how long or why I never reblogged it.. so here y’all go. I really like this, you don’t see actual paintings related to Metroid all that often.
I was referring specifically to games that can’t handle their length, even at 6 hours. I know loads of great games push the 50+ hour mark, but those should be exceptions rather than goals to aim for. […]
But if that’s how I had to play all of my games because they were told 6-8 hours is too short and they need to push 20 or more, it would be awful.
Oh yeah, I totally understand. Artificially padding for length is really annoying and often painfully obvious. I was more or less talking about CaramelZappa’s response in my post. While it may not be what he’s implying, I always feel like people arguing for shorter games want that to become the industry standard.
Really, there should be no standard, and no set price for all games, either. I recall a time when RPGs used to cost more money, likely cause of the length of time it took to make them. So with all the games being the same price now, it never ceases to feel like I’m no longer getting the most value for my money if the quality/content doesn’t measure up to other games.
This is probably where the nonsensical idea that games have to be longer comes from. Really, just lower the prices to be more reasonable, and I think more people would be happy. Of course, the problem is that they’re spending so much money on top of the line graphics they can’t really do anything to make the game longer or shorter.
So I guess another part of the problem is people insisting on realistic characters with 1080p quality or whatever the hell is it people are apparently clamouring for. Ugh, it’s like a vicious circle…
Still trying to finish up Dragon Quest IV, but I really want to put everything I’m currently playing on hold and dig into some soul food, feel good games. Preferably something I’ve not touched before.
There’s stuff like Space Quest or Leisure Suit Larry, of course, but I’m wondering if there’s anything in my backlog that’d be more relaxing.
You know, sometimes I wish we could reblog our own posts. It’d occasionally make things like this easier.
Anyways, started playing Leisure Suit Larry. It was one of those series I missed out on when I was younger for various reasons - usually availability and/or money - but always wanted to get my hands on in later years.
It’s just like Sierra Online’s other games of the era, but funnier and clearly raunchy. I laughed out loud quite a few times while playing the AGI original. Unfortunately, it’s also got that famous Sierra “accidentally unwinnable” syndrome. I’ll say one thing for sure, it’s already better than the PS2 era games. Of course, considering those didn’t even have series creator’s approval it’s little wonder.
I had been planning to play the Wallace & Gromit Grand Adventures episodes by Telltale Games, but I’m having trouble getting them to work right on my computer. This has become something of a common issue with their games.. I really want to blame the crappy Radeon integrated graphics card.
It occurred to me while looking at what I own, that there aren’t enough genuinely amusing games. Sure, there’s stuff that tries to be funny.. and often never gets more than a “heh..” out of me. I’m reminded of how there’s so many comedies out there which aren’t terribly funny.
Surprising literally no one, women are a major demographic in gaming that, despite being ignored by the industry, comprise a larger portion of gamers than groups that are already catered to.
Source is the ESA
Psst, iphone and android games don’t make you a gamer, I guarantee if you took out all the people (both genders) who call themselves a gamer because they play those games this chart would look significantly different
Then what pray tell does? Selling a kidney to afford newer consoles, playing games on Hard the first time through, or making fun of people who play games you don’t?
Clearly, you have no idea what you’re talking about and I’m probably wasting my breath. However, I can’t help thinking that you’ve never been inside of an arcade, never been inside a game store, and never been to a midnight release. I guaran-damn-tee you there will be women there of various ages, just as excited as the guys, perhaps even more so.
The number of female PC players are staggering if you actually look into it. Of course, you’d probably say something like “hidden object” or “Facebook” games and brush it off. To which I’d have to say that there’s large number of men into those kinds of games, too. Does that suddenly make them non-gamers, as well?
Yeah, you’d probably say it does. But you know what, maybe you’re right the chart would look different. I wouldn’t be surprised if the number of female gamers went up as a result.
Yoshi's Island is the Citizen Kane, Blade Runner, AND The Graduate of video games
“I believe “Yoshi’s Island” should be taught and studied at game design schools the same way films like “Blade Runner”, “Citizen Kane”, and “The Graduate” are studied at film schools.”
I want to say something clever or witty about why this is a bad idea, but for some reason I can’t quite find the words I want. Obnoxious crying babies and annoying item collection comes to mind, though.