The Daily Dakmordian
I’m so tired of this uphill battle…

You know, I’m getting really sick of the “Con: Game is too easy” comments that I see when people review a game.

The fact that it is actually beatable does NOT constitute a negative mark! No, I don’t care who you are or how flimsy your justification is, there is no call for giving a game a lower score because it was “too easy”.

Likewise, I will never agree that a game being “brutally hard” is ever a positive factor. How in the hell can the notion that a game might be so hard you’ll never finish it possibly be considering a “good thing”?!

Before anyone tries to feed me the “well, maybe they like hard games” bit, you have to stop and remember that difficulty is entirely subjective. What might be considered “really easy” may in fact be just right for another player. Likewise a “very hard” game is probably not that difficult other people.

This is most visible when looking at a place like GameFAQs or sites where different kinds of gamers hang out at. Many times I will see someone say a game is too hard and get laughed at by people for whom it wasn’t - they never once thought that maybe this person was not on the same skill level as them.

By all means, mention whether you think the game is hard or easy in your review, but this practice of batting down easier titles and promoting hard ones must stop. Not only does it give publishers/developers the wrong message, it hurts us gamers as a result.

I know full well that not everyone enjoys games that are on the easy side, but others must learn to accept that not everyone plays their games on the highest difficulty by default.

If anyone’s curious, no it wasn’t Dark Souls that brought up this post, but I did think of it by the time I’d reached this part. I actually wrote this up after seeing someone downscore Wild Arms 5 for being “way too easy”. Wild Arms 5 was, insofar as I know, the last in the series and must not have done very well considering there’s been no word about it in years.

Heck, I only learned about Wild Arms 4 a few years ago by sheer coincidence, when I stumbled upon it at a GameStop in excellent, if used, condition.

  1. helpless-without-glasses reblogged this from caramelzappa and added:
    Most Turn-based RPGs have such bad pacing it’s irritating to play through. However, when a balance is struck, the whole...
  2. hiroshimishima reblogged this from caramelzappa and added:
    I can understand that. I’ve played plenty of RPGs over the years that had pretty good pacing insofar as the grinding...
  3. caramelzappa reblogged this from hiroshimishima and added:
    That’s why I have little patience for a lot of turn based RPGs and why I shy away from the genre quite a lot. It...
  4. pony-farts reblogged this from caramelzappa and added:
    OP, I suggest you look in Audino Hunting. To me, the older titles will always be more difficult in this sense of the...
  5. totallytogekiss reblogged this from discovergames and added:
    Is it lame that I think the new pokemon games are hard? Without the VS Seeker training is so tedious, fighting...
  6. portal-maneuver-gear reblogged this from discovergames
  7. discovergames reblogged this from hiroshimishima and added:
    You seem to be taking “outside of the mainstream” or “niche” to be an insult, but it’s not. Most people who are outside...
  8. lessie2d reblogged this from caramelzappa and added:
    This naive implementation of difficulty is never good. It doesn’t matter if the difficulty is adjusted on the fly, or by...
  9. earlgreymartini reblogged this from discovergames and added:
    Actually, I find Kirby’s Epic Yarn’s approach to be pretty cool in terms of difficulty scaling. Finishing the game is...
  10. alittlegamesentiment reblogged this from hiroshimishima and added:
    I have to disagree with a few of your points. I think most people will agree that games that offer a challenge need to...